The game is up here on my itch.io! It's a zip file but I promise it's not a virus! What do I have to say about this short project in which I only used thirds of the 9 day jam?

The post mortem from this project is, don't expect to do stellar with your school work AND do a fun jam, one will have to suffer. It could be maddening, watching the 'ball' hit around and spear itself onto spikes while you can only watch. Still, that's what the original game 'brick breaker' is about, enjoying the bricks breaking...It's only fair when the spikes can be avoided due to SKILL (moving left and right) soshite, it's a bit cruel.
I struggled with the level progression, it's very clunky. I struggled with the 'resetting' of the rooms when dead and yadda yadda, all the linear stuff drove me batshit. I wonder why.

I enjoyed making the animated bricks and designing the strange levels. I admit for time reasons (and sanity) I didn't play all 5 stages through without dying (those ceiling spikes are brutal...) before submitting to jam. I removed ceiling spikes before submitting and hope that makes it more fair a game.
I wanted to focus on the delight of hitting the different bricks, so focused a lot on getting the corresponding color coming out of the exploding animation, wayyy too much time spent on that but hey, it's worth it.
The local
Adelaide game dev scene (AGD) has often made me self conscious, a bit of imposters syndrome involved there because of my trauma, but I'm really pleased with the vibe I felt on their discord and although it was a jam of only 14 games, that pretty great turnout for Adelaide. It makes me proud to be a part of something local.
Anyways, my hands are aching from all the coding and writing I've done today, that is a good sign. It's a familiar ache that says, you've worked pretty damn hard. Invertebreaker(s) may not look like much, but I hope someone enjoys it! Cheers!
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